We are progressing towards a change in the game and we do want player feedback about the intended changes.
1) Drops in dungeons: Players have mentioned how auto play and team running dungeons is not as smooth as it could be because of drops during dungeon runs, causing characters to stop and pick up items during the run.
Suggestions have been that thrall pick up items... that would not fix the issue, unless players want 3 thrall saying OH the pretty shiny thing on the ground is more important than the character being beaten to a pulp by a big, bad and ugly behemoth.
The change is that items do not drop during dungeon runs, they are at the end of dungeon runs instead.
2) Boss thrall soul card drop rate: We wanted players to enjoy the benefits of boss thrall, they are the ones that have the second ability on the thrall screens.
Unfortunately this did led to a farming of world boss and other areas by players which did affect lower level players trying to take down world boss for the same cards and also chest rewards.
So we are changing that. And yes we know that some players may not agree with the changes here. The reason for the change is that we want all players to benefit from killing the world boss, not have level 50+ players dropping in on the level 25 WB to take the cards, that is not fair on the lower level players working hard for rewards.
The change is that only a few boss thrall cards will drop now in specific dungeons such as dungeon 12, 24 etc, only the elite npcs with the green glow will drop cards. none will drop from world bosses
3) Running dungeons for specific items.
Players have mentioned running dungeons hoping for a type of item, like running a dungeon where the elite boss drops rings, and he drops everything but rings. We told them off for doing that....now players can run dungeons for the specific items shown in the dungeon windows. However the elite bosses refused to fight unless we allow them to also drop other items as rewards.
The change is that specific items can be found in specific dungeons. it does not always mean that players will get them every time they run that dungeon
4) Dungeon buffs.
The better items are now in elite and insane dungeons. This is intended to encourage team work in dungeons. Yes we know that running dungeons with players that hog all the items is not fun.... but we do have guilds coming to RoG so that it will be easier for players to run with trusted players and friends rather than hope somebody is going to help them.
The change is storyline dungeons are nerfed, elite and insane are buffed but item drops are improved in elite and dungeons.
5) Resource instances
We have removed the tickets from in the shop, as they can drop in dungeons. Also they can be gained from crusades ( check with the princess in the city ) Resource instances give daily rewards ba
The resource items no longer drop in dungeons.
The change is a update and improvement of resource instances
6) Shiny weapon skins.
Currently this is a fore runner taste of the fashion system coming, the stats of the weapons are the same as normal weapons, the appearance is changed only.
The change is item appearance.
7 vigor changes and vip changes
This is something that players view as very important as vigor can be hard to get.
So we have removed vigor from the shop. The players can buy vigor as desired by clicking on the green square / yellow cross item to the right of their vigor bar at the top left of the screen.
The value of vigor is in the dungeons run, not the vigor itself......IE running a level 10 dungeon and a level 40 dungeon will give different results.
As existing players will notice, we also reduced the cost and increased the amount of vigor a vip player can store
The change is vigor cost, vip can store more vigor.
other changes include
changes to some rune names to prevent confusion between stun and dizzy
changing boss shredder chest name to boss shard name
various text changes