This was requested by players
Unfortunately because we are in the middle of last minute text review before launch, its not possible to discuss all changes with the devs and with 5-6 different versions of the game made, we are using the launch version of the game.... and changes may be made between the time this is posted and the game launches, which will not be on this list
GMs: Player game staff, Devs: Kitwritten, shiner and game developers ) Players: Players whom have played the open test servers, also covers GMs and devs )
I will update it as I go
1/ Skill Req: changed and shortened so that way text does not run off window. ( player text adjustment request )
2/ Character atk and damage increased to as much as 40% depending on weapon, skill, runes ( dev decision )
3/ dodge skill changed and in some cases increased. ( dev decision )
4/ Gem value reduced ( part of this was seen on OB1 server ) but the changes cover all 10 levels of gems ( dev decision )
5/ changes to thrall attributes, some nerfed, some increased. ( dev decision )
6/ changes to PVP arena ( further changes to combat and arena will be done in the next version) ( tester and GM requested )
7 There is a total of 60 thrall, up from 20 original, around 40 will be in launch version. some will be released in later versions of the game. ( dev decision )
8/ combat system rebalancing, most of the changes have to do with the combat system itself, parts that are not visible to players or can be changed by players but do impact on combat in the game. ( dev decision, also supported by testers and GMs )
9/ Shop prices changed, items added to shop, such as wings, potions and other items. ( dev and GM decision )
10/ elite boss damage adjusted ( dev decision, supported by players, testers and GMs )
11/ black dragon thrall quality changed from epic to mythic ( this is the best boss thrall in the game and included in the total recharge event for 100,000 diamonds combined recharge ) ( Dev decision, supported by GMs )
12/ thrall special skill can be manually triggered by player by clicking on the icon ( GM requested )
13/ full screen mode and rename character options added to game settings ( player requested )
14/ multi use potion window added. Originally there was a 3 potion bar, now players can open a window to access other potions as well ( GM and tester requested )
From left to right, top to bottom, HP pot, Hp pot, Mana pot, mana pot, mana pot
30% HP pot, 100% HP pot, Off Pot, monster gold pot, skill cooldown pot
revive thrall pot, clear murderer status item, clear all debuffs, immortal warsong iten, stormshield item.
15/ vigor system changed, 1 vigor every 30 minutes offline, 15, minutes online, crusades, daily quests, resources runs no longer use vigor
16/ crusades now had normal and advanced options, first gives potions, second gives resource tickets
17/ storage chest items now in achievements as well as shops
18/ vip 2 gives the option to open carry on storage while out of town incase players need more room to pick up items while in dungeons
19/ multi text and bug fixes
20/ Change to chat to remove announcement spam ( in progress )
21/ diamonds drop in dungeons
22/ crafted thrall with soul cards can give up to mythic guality thrall
23/ changes to events including the blue quality elven archer thrall with mythic quality attributes, which is in first recharge pack
Planned game updates
1/ Guild system: this covers a number of aspects ( player requested )
a/ cross server guild joining ( decision made by GMs and devs )
b/ Guild events ( decisions made by GMs and devs )
c/ Guild shop ( GM and dev decision )
2) ability system, a second system that will not replace talents, now but be a secondary system that gives differing abilities to players ( Dev decision with player suggestions included )
3) uber boss world event, a world boss that requires all players to defeat it ( dev decision )
4) custome system, weapon skins, paint shop ( player suggested )
5) mounts and pets: we are looking at options for mounts where they are more than just a token purchase, mounts could be used for faster map travel and open world combat that differs from player skill combat ( player and GM suggested,)
6) different weapons such as axe 1 and 2h, chakram, crossbow, wand ( player and GM suggested )
7) Different build types such as assassin, rogue, berserker .... this will be built into the planned abilities system and include aspects of 6/ ( player and GM suggested )