Equipment ba
There is different groups for items in the game. The
different titled items indicate a higher level and quality of equipment,
meaning the stats can be better. But it is important to note that there is different
ba
They are not character specific and that is important as often players will encounter NPCs and players using skills that do both physical and elemental damage so a mix of elemental shield and armour is important.
Use the refine and enchant at the black smith to further customise the attributes and stats of your character, as well as gem socketing.
ARMOUR
Armour= Helm, Plate mail, Shoulder armour,
Critical resist= gloves. greaves
Energy shield= Hat, Robes, Bracers, boots
Elemental resistance= Crown, Leather Armour, leather shoulders
Pierce=Gloves and shoes
Rings = basic damage
Necklaces = Max HP
SHIELDS
Pavise ( shield ) Armour + attack block
Magic shield= energy shield + attack block
Buckler = Elemental resist + attack block
Weapons
Daggers= Basic damage + 1.10 attack speed
Swords=Basic damage + Physical HP drain
Hammers= Basic damage + 8% chance of stun
2H Staff= Basic damage + 1.20 cast speed
2H swords = Basic damage + 7% critical
Bows= Basic damage + 1.20 attack speed
Equipment quality.
There is 5 basic weapon and armour qualities, White, Blue, Green, Purple and Gold, this is for all types of weapons and armour. You want to go to the blacksmith and click on equipment enhancement then equipment evolve
A full set of royal equipment will look different to a full set of noble equipment
Rookie
Militia
Soldier
Knight
Noble
Royal
Emperor
Rookie example
Emperor example
There is also set items which is why you may see something like Tarwen Soldier or Tarwen Noble
Tarwen set. When an equipped set reaches the required number, players gain extra bonuses, when 4/4 is equip then the player or thrall, gains an aura. It is possible to equip a thrall with the same items or different items so more than one aura is in play. When a player or thrall dies, then the aura stops until the player or thrall is revived
Now it is possible to mix and match, such as having 4 items of Tarwen and 2 of forrozib for example so the wearer has the aura which will affect both player and thrall, as also the 15% immune to elemental damage which will apply to the wearer only.
Tamba
2/4 0.10% attack speed increase
3/4 30% equipment attributes added to thrall/s
4/4 Haste Aura ( + 15% attack/cast speed )
Tarwen
2/4 Monster kill exp increases 50%
3/4 HP restore used as energy shield
4/4 Aura of vitality ( restore max 1% HP per second )
Loralan
2/4 Immune to 15% physical damage
3/4 Thrall obtains pot effect
4/4 Aura of will ( 20% armour increase )
Forrozib
2/4 Immune to 15% elemental damage
3/4 poison damage immunity
4/4 Aura of elements ( 20% elemental resistance boost )
Terisia
2/4 +500% aggro ( means that NPC opponent will target NPC/ char doing most damage )
3/4 1.70% Damage HP drain ( means that damage also drains HP )
4/4 Aura of elegance ( 20% Dodge increase )
Zerxes
2/4 0.10/s cast speed
3/4 MP absorb 50% damage
4/4 Aura of serenity ( restore 1% max MP per second )
Kennis
2/4 5% critical increase
3/4 HP drain restores energy shield
4/4 Aura of discipline ( 20% energy shield increase )
Harlian
2/4 Monster kill coin increase 100%
3/4 Can not be snared
4/4 Swift aura ( 15% movement speed increase )
Shryde
2/4 15% basic damage
3/4 Damage +100% on rare or higher monsters
4/4 Offense aura ( + 15% basic damage increase )