This will be a simple guide to demonstrate the best way to farm resources in preparation for tycoon or any other events that are deemed rewardable in the long run.
This guide is in support of sevencyber.net LoA guide which his domain expired unfortunately, but has provided very informative guides on this game.
This guide will cover: ReSource, Optimal Party Build (with gems), Dark Abyss, Elemental Zone, Tarot Cards, Beach Treasure, Loralei Wardrobe and Craft Master
More will be added over time...
- Gold (wyrm race, gauntlet, alchemy, dark abyss)
- Gem Synthesis scrolls. Timeskip scrolls
(donate to your guild and you will receive guild honor to spend in guild shop, gaunlet also rewards a nice amount of guild honor)
- Gemology cards (best obtained in large amount in group buy)
- Blessed Stones, Soulstones, Seraph stones
(do and blitz dark abyss daily for gold and soulstones, once you cross nightmare, you will collect nightmare rune to spend them
in dark abyss shop for blessed stone chest, seraph stone chest. Also when lucky tree event comes round, you may collect these resources daily in yggdrasil world tree section) *Edit*I just remembered that elemental zone have a nice drop rate for seraph and blessed stones. If you're in need to get more urgently, here's where you can trade your stamina for them.
- Gem enhancement stones (beach treasure shop; it is optimal to do gemology for 10k pts because of the starting 50 gemo energy daily that can get you at least 2k gemo pts,
then go to explore gem enhancement to collect the rewards correspondingly - you need approximately 360 gemo energy to get you 10k pts)
- Element crystals (tarot cards, inferno)
- Enchanted Ore (craft master exchange shop, seasonal event shop, lucky tree shop, beach treasure shop)
- Group Buy tickets, Egg capsules, (event) energy cards, Lotto vouchers (do loop quest and gemology 10k pts for this purpose)
Optimal party build (with gems):
Strikers (atk, hit, crit, agi, hp, end) - godless wolf, headless horsman (Rogue), divine angel, bloodsucker (Mage), amazon hunter (Archer)
*Another thing being greatly noticed is that Rogues are preferred strikers over Mages for dealing more damage to enemies,
along with their dragonsoul skill taking much effect as well in reflecting damage to your enemies.
Healer*/Support (agi, hp, end, block, atk*, crit) - astral hunter (Archer), lunar priestess (Mage)
Tank (atk, hp, end, block, agi) - dark paladin (Warrior), panda nicky (Warrior)
Main character - dodge build (atk, hp, hit, crit, agi, dodge, end)
- tank build (atk, hp, hit, crit, agi, block, end)
*Hit attribute always remains priority
To achieve Infinite Rage (IRB) build, choose Nereida (crest from arena shop for 1k arena badge) or Light Envoy (from House of Cards) that will increase party rage and other attributes (def, atk, hp, agi).
These support heroes can have incomplete equipment sets to ensure that they keep rage high to cast their skills at the beginning of the battle to buff your party.
Build block and endurance on your heroes as block will ensure that rage will build when they receive a hit of halved damage. Strikers and Main should boost their hit crit damage so that
they can deal more damage to wipe out your enemies with each attacking skill cast. An ideal example of a party setup would be Godless Wolf (rogue striker), Headless Horseman (rogue striker),
Nereida (mage support), Dark Paladin (tank warrior), Lunar Priestess (mage healer *backup). *I don't recommend astral/divine hunter because it only buffs back row, so you can't be versatile
with party formations, if you need to buff the front row as well when they get killed easily sometimes*
Main character should have dodge to ensure longest survivability by rarely taking damage from enemy heroes monsters, while other heroes in party gets killed slowly, or tank build to be cannon fodder for your party so that they can survive in battle and ensure "teamwork".
In most cases, a dodge build is typcally suited for PVE (but can also work in pvp) with main character, a healer/support and striker hero at the back with the weaker heroes in front.
And tank build is suited for PVP (since dodge is harder to build), with the main character and a tank/support hero in front and the rest of the strikers at the back
(usually the case if main enemy character equipped single target skills first to trigger)
This may vary depending on your opponents awakening skill (if it's a backrow target skill), formation only the weak heroes at the back, with main character, a healer/support
and striker hero at the front of the line.
Recommended (100% hit and deployed) Angels by debuffs (at level 2 angel skill):
Themis (decrease defense and hit by 7%), Grace (decreases defense by 10%), Elena (decreases atk and crit by 7%), Serrin (decreases crit by 8%)
Raphael, (Grace), (Elena), Demeter, Pandora, Polly, Mikaela, Serrin, Sunniva, Nyssa, Seraphim