Boss Rush suggestion(s)

#1

19:31 02/23/2016

Anonymous20145726

Threads: 1

Posts: 0

Ok, boss rush seems to be a MAJOR problem area. It also causes inner guild problems to the point of members fighting amongst themselves and guilds disbanding. What follows are a few ideas for changes that could make boss rush alot more fun and cause way less problems.

1. More than one boss rush level similar to cursed palace. Players are seperated into different instances depending on player level. In effect more bosses for everyone so less people feel left out due to not getting anything.

2. Bosses drop for everyone attacking them with amount of rewards depending on how much damage each person did. This idea has been brought up before and seems to be the best so far IMO. The person doing the most damage gets the most from the kill yet everyone gets something if they helped kill the boss.

These are the best ideas i've heard so far. Seriously gms look into this. You're losing players over this event which means you're also losing money. I personally have had 3 people quit the game on S14(FB) in the last 2 weeks due to boss rush. Two of them were cashers.

Anyone else think of anything to improve boss rush?

#2

02/04/2017

Anonymous20866724

Threads: 8

Posts: 23

this is goood idea,,

#3

02/08/2017

King 12345

Threads: 0

Posts: 43

it's a good idea 

HI



#4

03/05/2017

Anonymous26031572

Threads: 6

Posts: 3

Boss Rush is causing issue between guilds. One guild camping in the Boss Rush. What if there was a limit on how many bosses you could kill in a 24 hour period per character.

#5

03/06/2017

Kitwritten

Community Manager

Threads: 282

Posts: 2371


Post By Anonymous20145726
Ok, boss rush seems to be a MAJOR problem area. It also causes inner guild problems to the point of members fighting amongst themselves and guilds disbanding. What follows are a few ideas for changes that could make boss rush alot more fun and cause way less problems.

1. More than one boss rush level similar to cursed palace. Players are seperated into different instances depending on player level. In effect more bosses for everyone so less people feel left out due to not getting anything.

2. Bosses drop for everyone attacking them with amount of rewards depending on how much damage each person did. This idea has been brought up before and seems to be the best so far IMO. The person doing the most damage gets the most from the kill yet everyone gets something if they helped kill the boss.

These are the best ideas i've heard so far. Seriously gms look into this. You're losing players over this event which means you're also losing money. I personally have had 3 people quit the game on S14(FB) in the last 2 weeks due to boss rush. Two of them were cashers.

Anyone else think of anything to improve boss rush?

The one thing that would fix Boss rush, is the devs agreeing to changes.....


1) thats always a good idea by the players thinking, until they end up in a situation where there is too many players the same level and not enuf players of another, so one level gets crowded and the other level can not kill bosses....


2) again, a good idea but also one that will not work...... in the earlier days players would band together to stop other players getting near the bosses to make sure only their friends / guild mates got rewards.

The bosses were changed to reduce the drop rate based on boss kill so players just killed bosses to stop other players getting rewards.....


we did suggest some changes like a boss cap where if you killed x number of bosses you could not kill any more..... the removal of pking etc.... but the devs opposed such changes