- 1 -HP potions and MP potions have their recoverable amounts equivalent to X% of the current value of HP / MP player. Recovery from a potion hp for a player with 100k HP or more is quite insignificant in light of the damages and expenses with potions.
- 2- Implementation of some means of converting a gem in another, for example, an HP be shifted toward a same level, but it is ATK.
- 3- Reduce the levels necessary to achieve wings, especially for the cost in coins and amounts of feathers get too high after level 20 and it's not that simple accumulate coins in this game, even with the events directed to this spending become much larger than the gains.
- 4- Analyze the reduction of the values of "Avatar Shop".Other players have already mentioned change and balance the values of "Avatar Shop", but it is always good to remember this suggestion..
- 5- Balance classes, especially as the Priest who has almost two skills irrelevant in their bar (which contains a maximum of 3). The biggest problem of this class in nature is the fact that she heal unless a potion or skill avatar some skill that anyone can take. Warriors should have more defense and HP of course that the other classes, but all have high values but do not seem to interfere.
PS: It would be interesting that the player had more freedom when developing your character, are simply copies of the others, varying only if we are VIP or Free, have the option to choose where the skill points are distributed and in what quantity could give more freedom in this regard.
Already, thank you for your attention and to the next.