I see the new Ranked PvP being nothing but a broken system if the "defending player" wins in a tie.
Nothing worse than fighting an enemy with a superior cube and winning one match, and tying the next two, only to lose because they were the defender.
It should be a draw with no winner (since we have no choice whether we're an attacker or defender) unless there is a tie for the # of wins.
Then it should give the win to the player who inflicted the most damage or count it as a draw.

League of Angels
Felspire
Clash of Avatars
Empire:
Tiny Mighty
Lords Road
Siegelord
Shaikan
DragonCity
