I'd like to suggest the possibility of further changing the structure for how we as players are able to acquire both rare materials such as epic and mythic grade stones as it stands you are as creators are pushing for more team player from the player ba
Given the fact that it takes being Vip 9-10 now for 100-150% drop rate on the shards alone is a bit nutty in my opinion, I'm vip 4 and it says vip 4 gets a 20% increased chance for drop rate but after spending all morning running insanes I didn't see so much as one boss thrall shard drop, we're talking a minimum of 15+ runs.
For the grade stones that can drop from world bosses well those who can move their character the fastest always seem to get them. By no means am I going to complain because joe blow who ever gets more better loot than me or "my friends" or what not but again even in dungeons where you should have better controlled chances, the drop rate of the materials you actually need to progress are just insanely limited at best and on that same not the crafting requirements for what you can make through the combine future are insanely high given that for as example one mythic grade stone crafted takes 10 earth, that's a few days worth of farming for just 1 grade stone. From a player perspective in general that sort of mindless grinding will limit / loss player ba
Lastly at the moment as a suggestion is it possible to allow us to combine weak thrall upgrade stones into their higher tiered counterparts because trying to save so many for most is likely and can very likely become a space issue, yes I know bag / storage space can be purchased but that doesn't actually solve anything.