-A couple added timed(enter at x hour, not rotating style) daily events for a chunk reward of the most used items. This would also force people to be on at said time, and therefore help out the guild dungeons by having a permanently solid time to come together. Which you wouldn't think would be an issue, but it was.
(As far as prize structure, I'll leave that to your staff member to help on, or maybe one of the very few retained week one players to suggest what they might still regularly need a ton of apart from always, always the ever growing pit of drachma requirements.)
-REMOVE the archer towers from Olympus battles. It's bad enough the AI is dumb enough to say repeatedly use fire attacks on a general who has fire immunity, or stand right next to one another so the next round your open to multi-hit skills, but the amount of time the attacker has lost based on hitting the 2 damn useless towers instead of finishing off a general is ridiculous. I could understand this being a helping thing to defense IF both sides weren't comp controlled, but they are...
-Set a time limit on servers to remove the overpowered beta accounts you stuck in. Even the best dailies, were constantly having match options out of their league, and this just further slows down an already snail pacing after the first charge, and honestly I don't understand why players couldn't be left to facing own actives only to begin with.
-Please add in another way, slowly is fine, but a legitimate collectible way to gain Supremes from daily play, apart from the whopping 3% in elite draws. This makes it far too luck based on later game, and with matching upgrades even the best purple combinations doesn't stand up to about 2/3rds of the supremes, which is like 1/3rd of the games' current roster. Some of which providing such a significant boost in this or that game area; like Iset for Olympus, that it's a have or have not situation, which no amount of extra time or $ support would change.
Apart from that it's a decent little game for what it is, although better map spots are quickly taken, and maybe either expanding those, or opening other servers with their own, while crossing whatever else, would help a great deal. As it stands though, waiting for the numbers to do so won't happen before you have those already far and done with current content, so using that as a basis should be cast aside.
Not suggesting spam them out, but going into it late enough when the current limited pvp areas are easily dominated by a handful that stuck around; not including alts as for example 1 player has at least 4, drives newer players attempting the game out, as there isn't really a catch up measure. Combine this with how grindy the game quickly feels after about week 2, adding anymore grind to that from the lack of needed resources just turns anyone looking for more then a few hours of casual play at a time away permanently.
This is coming from a person who until a few weeks ago when I left from an utter lack of fixes/support for months on end, even with the few launch issues, and a close to non-existent daily playerbase, was consistently ranked at minimum in the top 3-4 in any area of the game. Even with taking some time off a couple times, so I feel these opinions have weight. As far as a response back, I also wouldn't expect much. From the lack of current overall posting activity on AMZ forums to begin with, and then adding that by the time I stopped logging on retained even every other day player values for this game were under 3 dozen. Daily full actives; minus alts, maybe 15, and those around from the start? 7. Having put all that down, and even knowing that I've given up on the game going on 3 weeks ago now, I state what I have in hopes for needed improvements on the quality of play for those that still remain. And so just maybe over the course of you're hosting you might at least hit your ROI for the initial release. As it stands though, outside one person who supposedly supercharged to vip9 or 10 first week; for all the good it did them, that's far from a possibility.
In closing two other launch issues that weren't mentioned; there were a few others I've heard about but as they didn't effect me I can't attest to them:
1. The vip unlock for guild donations is bugged. The greater options open correctly, but you remain able to only donate once per day, rather then x number of times listed on said vip levels.
2. The Olympus description states after 3 of the 5 are beaten a new set would be given, but it's actually four.
Also, while our hours rarely matched up, I'd like to give a brief thanks for having a retained staff member continue on daily. Even if by the time I left it seemed their hours were down to however briefly it took them to finish their dailies, apart from stamina burndown.
Thank you for your time, and I do hope the above is at minimum taken into due consideration.