Types of Rune
ATK Attack rune is how much damage a hero deals and should be equip to all
HP HP rune adds to how much damage your hero can take and survive
DEF Defense rune determines how much damage a hero will take from attacks. For some hero it is best to keep DEF low so the hero can take more damage to build Rage quicker.
Agility Determines how fast a hero can attack. If agility is high enough a hero can even attack twice in 1 round. When two or more heroes get full Rage at the same time, the hero who has the higher agility will cast their ultimate before the others,
END Endurance reduces the chance a hero will be critically hit. There are hero’s skill that can be block if you have high endurance. Like Aphrodite’s Stun skill is not effective against heroes with very high END.
Dodge Determines the chance a hero will avoid enemy attacks. Dodging an attack will not generate any Rage
CRIT Critical is the chance for attacks to deal higher damage.
Hit Determines the chances a hero will hit their targets. A high dodge can counter this rune,
Your rune can be synth from R1 to R10
ATK and HP
runes should be equipped to all Heroes. Generally, DEF rune is also suitable
for all Heroes but this sometimes make Rage build slower, but pla
Rune suggested to Heroes
Tempest
Lucas & Alecta , Crit and Hit Runes are recommended. Lucas is known for his deadly Crits, and Alecta great assassin who focuses on single target damage. These 2 Runes can increase their chance to kill enemies even faster.
Kay, Agility and Dodge. Kay’s passive skill increases her Agility and Dodge rate by 20%. So with these 2 Runes to provide more stat bonuses, Kay is able to cast faster than enemies and paralyze the enemy with the highest ATK successfully.
A’ishah, Dodge and END. These 2 Runes help A’ishah to survive longer in battle so she can continue healing others.
Moira, Agility, Hit, and Crit. Moira is an AOE Hero, so she gains Rage faster than others. With Agility Runes, she will gain speed advantage throughout the whole battle. After Moira is augmented to +4 and higher, she will get a new passive skill that increase Crit and Hit rate of the team by 10%. so Hit and Crit runes make this bonus even better.
Celestial
Theresa & Huxley, Crit and Hit (also Agility on Theresa) to make the squad effective, with Theresa attacking first followed immediately by Huxley. Use Agility Rune and Relic with Agility stat to adjust Theresa’s Agility to be a slightly higher than Huxley’s.
Liz, Agility and END. She is the only Support Hero that can add Rage. Once she casts her ultimate, other Heroes can follow up with theirs as well. Use Agility Rune to let her attack faster and END Rune to let her survive longer and support other Heroes.
Thera, Dodge and END this will help her survive in battle
Rei, Crit and Hit. Crit Rune will benefit her passive skill, which increases Crit by 10%. Hit Rune will increase her chance to stun enemies.
Midas
Lydia & Aphrodite, Crit and Agility. Aphrodite’s normal skill and ultimate skill are focused on Crit. Plus, she can stun the enemy if she Crits. However, the stun can only perform for 1 turn, which means, if the enemy casts faster than Aphrodite, the stun will not be effective anyway. Same goes for Lydia.
Athena, Agility and END, Athena increases 22% of damage dealt by the entire squad for 2 turns. So make sure to have Athena casts this skill faster than DPS heroes, otherwise her support buff won’t be effective.
Flora, Crit and Dodge. Crit will increase the amount of HP restored. Flora returns Rage per round, which makes up for lack of Rage caused by Dodge Rune.
Pamela, Crit, Dodge, and END. Agility is not that important for Pamela, especially when battling with Heroes like Moira who has ATK buff for the first 2 turns. In a defensive position, Pamela can absorb damage to restore HP, decrease enemies’ Rage, and drag the battle to the third round to gain an advantage.