Its almost as if you have copied and pasted from games over the last 20 years because its the same misinformation re posted from other game hosts so let me correct you on your mistakes
new server opens and players want to check out the game..... S1 is going to have the highest character creation of most of the first 10 servers, it will also have the highest player loss rate of most game servers... thats normal......its like xbox and PS4.... they will get immediate money from people that rush to buy at top price, then pay extra for the games..... but the smart player that plays on their friends brand new xbox or ps4 is going to think how to get maximum benefit for less spending....
so no we generally do not wait 2-3 weeks to milk players then open S2.... the truth there is that US east makes the the largest group of players in online gaming so yes we need to open more US east servers and faster.... and also europe servers need to be opened because of the difference in time zones
Seeds on S1 ?? you are joking right ? S1 is generally player driven spending.... most game hosts will tell you that seeding is done on servers where the spending is lower than average, to encourage more spending on the server... NOT on servers with a higher than average spending.....
The preferred type of spending is long term continous spending by players on servers as that prolongs server life, not short term burst spending that sees a vip 8, 3-4 vip 6 and 20 vip 3-4 servers cos that creates a inbalance on the server that players generally tend to avoid because they can not compete against that spending...and because most cashers will aim to be in the top guild, that leaves little room for the vip 1-2 player and non cashing players to get a foot in the door.....that creates the dominating guild that owes in all guild events.....something that is common in online games.....
your thinking with the building up of infinite servers then merge and keep going... yeah thats true of LoA, LoA II wartune etc....... wartune we do not have here, LoA has 43 servers, LoA II has 60 servers..... but if you look at other game hosts like R2 games and GTArcade, they have the massive server numbers that you are talking about, not AMZ.... hence my remark about copy and paste statements from other games....
now the 1000s of players and if they make $20 per player, thats 20k for little more than cloned versions of the game ??
Are you posting this on your PC ? which is a cloned version of the first PC created, using software and hardware that is cloned multiple times, but you paid for it anyway because you wanted a PC or laptop.....
Lets ignore that part and move on to the closed version of games.... most games are clones of games, changed but yes still clones..... PVP is a clone of real life battles in arena, guild vs guild is a clone of real life tribal battles.... so yes games clone real life events... but there is only so many ways you can make a game.....
ahh I went off topic.......
We have developers that work on the game, now say they make a average 40K a year and there is 10 of them working on a game... that means that 400k has to be made to pay them... we are lucky in that we do not have to pay them that because thats the responsibility of the development company, not AMZ....so we pay them for their work on new content and updates.... so we may have to pay them 40k for the year for their work, so if we have 1000s of players and they spend $20 each, thats 20k..... and we are still short 20k... so this profit that we are apparently raking in, has not even been made yet......
Think of it this way, you have a job and you work, you do not have to generate the income for the company to pay you, the company has to generate the income to pay you in order for you to work at your job and help the company generate the income to pay you...... its the same with gaming... gaming has to generate the income to pay the developers to create the new updates and content that players will spend on, and generate the income that keeps the game running....
so we have to come up with the money in advance to pay the development company that borrowed or got funded to make the game.... but some how you think that we just host a game and roll in the money.....something that does not work at all... unless companies that have spent millions paying people to make games, that they have to sell to joe gamer in order to make money to cover the costs of making the game, are liars........
You work to get money to pay for your housing, food, clothing etc... so your own logic fails there.....your wages should be pure profit, you should not be spending money for what you want and need, and in doing so, paying other peoples costs and wages.....
as for losing popularity they license it out to another company or move it to one of their subsidaries ??? ahhh ok
You are aware that LoA, LoA and wartune etc originated in china, the English versions are translated versions of the game to reach a different market... ignore the fact that there is the cloned game remark failure there.....
Not everybody plays on the same game host so expanding the game reach can be beneficial to the game......
an example of that, is wartune, the rights to the north american market for wartune is owned by proficient city, NOT R2 games like players think... proficient city has 40 wartune servers, R2 games wartune has how many ??? a lot more than 40 servers......
so yeah..... when you copy and paste statements from other game sites that have been posted and reposted many times over the last 20 or so years, you are not saying anything new and in a lot of cases, making a fool of yourself by your lack of knowledge about gaming and how they work