Bugs/Observations

#1

00:29 10/09/2017

demonlord5000

Threads: 1

Posts: 3

I feel like I've played long enough now to be a good judge on what does and does not belong. I'll also post on things I'm not sure about, just to put it out there for discussion.


Graphical Bugs

1. You cannot delete all of the default roads. A few tend to linger no matter what you do. I'll post a ss of my base to give you an idea. https://imgur.com/a/vzFRM. I should also mention the roads near my dwellings are intentional. The ones near my town center like area and around my main base are not.

2. If you enter someone else's base, and then go back to your own, it looks like all the default roads returned in your base until you completely refresh the game.

3. Friends list partially fits here so I'll mention it in this area. It's really awkward that you have to find someone on the map to add them, and there is no visible notification either. You just have to hope someone randomly clicks the friends tab to see that someone tried to add you. The word refuse also appears to people you have already added, which is really weird. My suggestion would be to fix the refuse thing, have a way to add people from the friends tab itself, and have some sort of visible notification on the main screen. Could add a ! or something next to the friend tab when you have pending notifications.


Game-play Bugs & Observations

1. I found an interesting bug with migration a few days ago. I've noticed you have it cost more diamonds the farther away from your current location that you move to. I can guess the reasons, but there is also a way to get around this. If you click migrate from the map itself, and choose a region, you can move essentially for free. You can also do it over and over again until you get close to the spot you want, and pay the minimize the diamonds you have to pay for a chosen location.

2. This one is more of an observation than a bug that I want to put out for discussion. I've noticed in domination that you can retreat your main forces from a base you have already conquered, and then take over another base with them. Domination itself doesn't really cost anything, and allowing this makes it super easy to take over other bases/players. I actually want to propose against allowing this. 

Allowing this makes it super easy for high levels to conquer the max amount of bases instead of plan around who they use to conquer what. They can hold the max bases with no resistance since if they do lose one, they can just withdraw the main force and take it over. The other is that it can actually be pretty tough for newer players to conquer a base, and pretty much have to throw their whole main force just to conquer one. It's annoying when us newer players can barely beat the ai, then a high level withdraws their main force and conquers your base just because its an easy target. I wouldn't be so annoyed if they beat me with their reserves, but right now people are super annoying to deal with because of it. I feel like not allowing it would probably make it more strategic rather than the current use main forces, withdraw, retreat formula going on.

3. Labor rewards are far too low. I only ever do it one for devotion a day and that's it. They give like no awakening stones compared to other methods such as market and Olympus.

4. I'm not sure on this, but the cellar doesn't seem to produce like it says.  It says it produces 10 an hour right now, but I feel like its more like 10 every 3 or 6 hours. I barely ever get anything from my cellar.

5. I haven't had this happen to me, but it has happened to others in the clan I'm in. When settling from the map, I've heard it has spawned them at coordinates -1,-1. My best guess is this happens if it picks someone else's territory as a settling spot. I don't know if this can actually happen, but I can't think of any other explanation than something weird happening with the location pick code.

6. I'm not sure about this one, but when I use my single target moves with skills that make them into an aoe move like with druj nasu, it seems like the skill tries to activate a bunch of times at once. I think it actually only activates once, but it flickers a bunch, and seems to try to activate multiple times.

7. The 2-3 campaigns give you 6 mid-grade ambrosia instead of 3 per run.


Text Bugs

1. I can only thing of one offhand. When you open the map, it says openning instead of opening.

#2

10/09/2017

demonlord5000

Threads: 1

Posts: 3

Double post to add/fix something. If there is an edit button I can't find it. I screwed up the formatting on my 2nd game play bug/observation listed. I'll paste the fixed format down here in case that would make it easier to read.



2. This one is more of an observation than a bug that I want to put out for discussion. I've noticed in domination that you can retreat your main forces from a base you have already conquered, and then take over another base with them. Domination itself doesn't really cost anything, and allowing this makes it super easy to take over other bases/players. I actually want to propose against allowing this.

 

Allowing this makes it super easy for high levels to conquer the max amount of bases instead of plan around who they use to conquer what. They can hold the max bases with no resistance since if they do lose one, they can just withdraw the main force and take it over. The other is that it can actually be pretty tough for newer players to conquer a base, and pretty much have to throw their whole main force just to conquer one. It's annoying when us newer players can barely beat the ai, then a high level withdraws their main force and conquers your base just because its an easy target. I wouldn't be so annoyed if they beat me with their reserves, but right now people are super annoying to deal with because of it. I feel like not allowing it would probably make it more strategic rather than the current use main forces, withdraw, retreat formula going on.


I also wanted to add a graphic thing I forgot to list, so I'll do that below.


It is really hard to monitor who is contributing to the guild and who isn't, because it only shows the last 4 contributions and there is no option to scroll. I would like for there to be a better way to view who is contributing, and who isn't rather than just see the last 4 when I randomly go to that page. Being able to monitor this is important for guild growth, and the amount you donate daily isn't even that high. I'm likely to kick someone if they aren't contributing & aren't communicating with us, but I'm not likely to kick someone who is willing to discuss it with me since I know drachma funds can be rough early.


Edit: Apparently replies have an edit button, but not the main thread itself. At least now I know what happened to it! I don't know where that post below this one came from. I'm pretty sure that didn't appear until my initial edit, but now it's not. Maybe I just double clicked reply on accident, and that caused it to appear twice...I have no idea. Just delete the extra one or ignore it.

Edit 2: Remembered another bug. You don't actually need to enter guild campaign to get credit for the devotion. You just have to choose one, deploy, and then exit out and it gives credit.

Edited by demonlord5000 on 10/09/2017 01:21

#3

10/09/2017

demonlord5000

Threads: 1

Posts: 3

Double post to add/fix something. If there is an edit button I can't find it. I screwed up the formatting on my 2nd game play bug/observation listed. I'll paste the fixed format down here in case that would make it easier to read.


2. This one is more of an observation than a bug that I want to put out for discussion. I've noticed in domination that you can retreat your main forces from a base you have already conquered, and then take over another base with them. Domination itself doesn't really cost anything, and allowing this makes it super easy to take over other bases/players. I actually want to propose against allowing this.

 

Allowing this makes it super easy for high levels to conquer the max amount of bases instead of plan around who they use to conquer what. They can hold the max bases with no resistance since if they do lose one, they can just withdraw the main force and take it over. The other is that it can actually be pretty tough for newer players to conquer a base, and pretty much have to throw their whole main force just to conquer one. It's annoying when us newer players can barely beat the ai, then a high level withdraws their main force and conquers your base just because its an easy target. I wouldn't be so annoyed if they beat me with their reserves, but right now people are super annoying to deal with because of it. I feel like not allowing it would probably make it more strategic rather than the current use main forces, withdraw, retreat formula going on.

I also wanted to add a graphic thing I forgot to list, so I'll do that below.


It is really hard to monitor who is contributing to the guild and who isn't, because it only shows the last 4 contributions and there is no option to scroll. I would like for there to be a better way to view who is contributing, and who isn't rather than just see the last 4 when I randomly go to that page. Being able to monitor this is important for guild growth, and the amount you donate daily isn't even that high. I'm likely to kick someone if they aren't contributing & aren't communicating with us, but I'm not likely to kick someone who is willing to discuss it with me since I know drachma funds can be rough early.

#4

10/09/2017

Kitwritten

Community Manager

Threads: 213

Posts: 1736

1) I will report it

2) its not a bug, its a issue with the game not refreshing when you move cities, it has not been coded to fully refresh the game

3) The friends issue came up in discussion, concerns were raised over people spamming people with friend requests.


1) if you use migrate on the map, its to give you a general idea of where you want to place your city, when you go into the world area itself, you have a free chance to decide placement of your city, and yes further attempts to move the city can cost. Its done to limit map hopping and PKing.

2) when you withdraw the troops, you leave the city undefended

3) labors is a test of your troops against different types of troops so you can see how well they do......so its like a training exercise not a combat situation

4) cellar has been reported before.

5) got a screenshot of that ?

6) I need more information about that issue with dru nasu.....  they have a skill that expands a single target attack by one ring, then the main opponent gets a atk reducation of 30% so you may be seeing a flicker as each part of the kill, takes effect

7) the ambrosia issue has been reported in the past.


the guild contribution list may have glitched, I will have it checked


also yes, the reward for guild campaign is given for just entering...... something that was noticed with games that run 24/7 is that not all players can find others to run with, so they would have to do it solo and often get their butts kicked, that would put players off fast, so getting the rewards just for entering, is a reasonable compromise







#5

10/09/2017

Anonymous29782354

Threads: 0

Posts: 2

I'm sure it has already been discovered and discussed, but on the 'map' screen guild territories are shown about ~30-50 tiles south of the actual people's locations. So people close to the bottom of the map aren't shown at all. 

#6

10/09/2017

Anonymous29783474

Threads: 1

Posts: 1

I have also encountered an issue. Once i first duplicated my Menoetius, I tried using emblems. It instead used all of my stones to level his ability. I am currently still at 40 emblems for him, and it continues to tell me that there are not enough emblems. This is the only character i have had this issue with. I have also had a superior coupon/ticket disappear after it says "error" and i gained nothing from its use. 

I too have also been a victim of the -1, -1 map issue. I eventually got out of it, but it was sure interesting.


Another observation is the use of "th" after the numbering of campaigns. I am currently at "42th" campaign. It does this for all campaign numbers ending in 1, 2, and 3.

Edited by Anonymous29783474 on 10/09/2017 13:43

#7

10/09/2017

Kitwritten

Community Manager

Threads: 213

Posts: 1736

the issues with menoetius and other generals is known about, it was picked up and reported with the first version of beta but its a bug that is proving bloody hard to fix as its only affecting a handful of generals, but they all use the same system so its confusing the hell out of the devs.


the TH issue is known about, its because of the way the system is set up and I am not sure if we can change it to ST, ND and RD, then TH for the rest

#8

10/09/2017

Kitwritten

Community Manager

Threads: 213

Posts: 1736


Post By Anonymous29782354
I'm sure it has already been discovered and discussed, but on the 'map' screen guild territories are shown about ~30-50 tiles south of the actual people's locations. So people close to the bottom of the map aren't shown at all. 

Actually no... because nobody has provided any screenshots of it..... and the issue is not appearing for everybody

#9

10/10/2017

demonlord5000

Threads: 1

Posts: 3

Wanted to post again to make some of my points more clear.


Yeah I understand how domination works. I was proposing changing the mechanics because of the reasons I listed. It's not my call though, and it really comes down to if you guys are satisfied with how it works now, or if you think my idea would be better. They do leave the base undefended, but it still turns into I take their base, they take mine for like 20 minutes until someone gives up. It gets annoying and I believe it would be more preferable (and strategic) if people had to choose what forces they use to conquer bases because then they get stuck there until someone takes it, if they want to leave themselves more options to take other bases. Hopefully that makes more sense on what I was trying to say before.


I understand why you made the labor rewards so difficult now, though I do want to say doing something because of story doesn't always equal good gameplay. I literally never get the actual reward from labors which makes me not want to ever do them. If not for devotions I would ignore the feature entirely, which is something people shouldn't actually be doing. I don't think giving players good odds of getting 3-4 low grade awakening stones is really that much, when they get much more than that from other sources (campaign/market/olympus).


Sadly no screenshot of the coordinate base bug because it never happened to me specifically, but to some of my guild members.


Lastly more information on the settle bug. What I was getting at I could be at the bottom part of the map, and it could cost me say 3000 diamonds to move somewhere at the top of the map. However if I instead go to the map and click settle in anatolia region, that is basically free. Then after it places me randomly in antatolia region, I could scroll over and migrate to the location that I actually want for like 100-200 diamonds, instead of the initial 3000 diamonds it would have cost me.


Edit: Forgot to post my other suggestion while I'm here. I would like to see a way an option to change my generals behavior ai. For example, I would like to set my druj to single target spells only, and I'd like to set my osiris to no skills. Any chance of us getting a feature like that in the future?

Edited by demonlord5000 on 10/10/2017 14:59

#10

10/10/2017

Anonymous29775292

Threads: 0

Posts: 1

I made a quick video showing the graphical bug I was referencing in an earlier post. That way you can see what I'm talking about. 

https://youtu.be/70t9Iw-s0Aw
  • Kitwritten Reported.... its a error in the map itself and has to do with something with the main world and the way players are using the mountains as part of their terrority

    10/11/2017 23:41

#11

10/10/2017

Anonymous29782354

Threads: 0

Posts: 2

Here is another video expressing the exploit that Demonlord5000 found, just for clarification.

https://youtu.be/U5AwUMKEW9g

#12

10/11/2017

Kitwritten

Community Manager

Threads: 213

Posts: 1736

Its not a cheat or a exploit. It is set up so you can use the world map to choose a general location, you then change to the main map and choose your perferred location..... 


If you are the type of person that wants to jump around the map and randomly attack people, then its going to cost you diamonds. In Closed Beta, you get 3000 diamonds a day plus the diamonds from dailies but you have to consider that in Closed Beta, the diamonds you will be spending, will be diamonds you recharged for......


I am not sure about you but I am not inclined to recharge just to bounce around the map 3-4 times a day because there is no real advantage to doing that......

#13

10/22/2017

Anonymous29805058

Threads: 0

Posts: 100

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